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Heff Munson's avatar

This article covers all points quite nicely, and there's not much to add. I suppose I could make a semi-Orwellian observation about the effect of the so-called "marketplace" (which seems to be mostly based on the apprehensions of investors and management) on the level of craft. The imagined need is for "bigger and flashier", and it's nothing new: when motion pictures developed sound, there came a lot of all-talking, all-singing, all-dancing spectacles, many of which were lacking in story, substance, or characterization. I am reminded of that time because the production on most graphically advanced games is very similar to that of motion pictures or high-end television productions (with even more alternate versions). Temporarily adopting a Lamarckian perspective, I wonder what effect this will have on the intellectual level of the gamers themselves.

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