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Mark's Occult (Tech & Gaming)'s avatar

"But having a lot of content isn’t the same thing as having a lot of meaningful game."

This needs to be plastered in every developer's office. This is why many gamers prefer 20 to 30 hour experiences (maybe even shorter) over 100+ hour open world epics. 100 hours of forgettable content isn't entertainment.

I was hoping you'd bring Borderlands into this discussion, because it always felt like the best example of how procedural generation doesn't always work. I remember coming across so many pointless guns in the original that I questioned if it maybe was meant to be an inside joke.

And completely agree with your breakdown on how to best utilize procedural generation. It shouldn't be at the forefront of the experience, and I often don't bother with games that so heavily market their game for its procedurally generated content. To me, that rings of a game where I will spend a lot of time going, "Why does this thing even exist?"

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